WW2 Total is a unique PC game with both: a free strategy game with battles between Axis and Allies. This unique war game combination is an independent development by gamers for gamers. The framework for the PC game offers the conflict between Axis powers and allies during the Second World War. I have always wanted a WW2 game that is like Total War where you move company's and regiments or whatever around on a campaign map. WW2 interests me very much as I am. It is going to be completely different from any total war games. This include artillery/rocket artillery. Anyway, a Total War: WW2 would be fantastic.
After playing nearly 200 hours of Empire, I'm convinced that CA could make a WW I game and make it awesome. I think CA could do it and remain faithful to the TW series, and perhaps make a natural bridge for them to eventually tackle WW II. Here are my points: - Ballistics would largely be unchanged from Empire, with the obvious difference that the ranges increase greatly, and the caliber of artillery goes up dramatically. But other than that, they've pretty much figured out how to have armies that fight primarily with guns and artillery. You just upgun everything and increase the distances.
Not all that different from Empire. The increased ballistics would limit their effectiveness, but they would still play a role just as they always have. Late game tanks would replace them and play much the same role, but slower and with increased durability. Naval Combat. Ship fighting might actually become simpler than in Empire, due to the wind no longer being a factor. Other than that, increase ballistics. You could also probably have fewer unit types than Emprire did.
Battelships, destroyers, cruisers, submarines. Overworld map. WW I only lasted 4 years, seems too short for a TW game you say? I think you would simply have a turn take place every month instead of every season would largely solve this.
Or maybe every week. You wouldn't have 100 years of tech advancement, but technology advancement during the world wars was incredibly rapid. You could have a more tightly focused, deeper tech tree. And the geography could be extensive. The entire breadth of Europe, the Middle East, North America, and even the Asian pacific rim.
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Factions: France, Germany, Austria-Hungary, Turkey, Russia, Great Britain, U.S., Italy, Japan. You need extensive trench work in a WW I game. This is where CA would have to take the rudimentary fortifications work they've done in past games like Empire, Medieval,and Rome, and expand it enormously. Allow you to construct trenches on the overworld map and have numerous phases/options (trench depth, bunkers, machine gun depth, etc.). Obviously this would be a new thing for a TW game, but you can't have a WW I game w/out them.
Don't know, TBH. But I'm sure CA could figure this out! In Factions why didnt you add Australia whats the point of having a historical game without Australia, Australia took a big part in the war/exspecially in the desert with the Australian light horsemen the british would never of won the battles in the desert without them.Against the Turks/Germans. Some Major Battles -.Gallipoli.Gaza.The battle of Passchendaele also known as the battle of (Ypres).Battle at Bullecourt.Fromelles.The Somme.Villers-Bretonneux.Dernancourt ect If you dont know what Australian Light horsemen are watch this movie (The Light Horsemen). I agree with Mixed Decent. The TW game works very well in the old fashioned style of fighting where unit tactics consisted of cohesive formations.
The WWI battlefield was an impossible mess of massed assults that almost always ended in the decimation and route of the attacker, or hit and fade probes with (relatively) small units. (At least on the Western front, this was the case.) I do not think that TW could effectively simulate the more modern tactics that were developed and used in WWI. I could see how Naval combat could work well but that is about it. I don't see any reason for them to take that big of a risk and try and stretch their highly specialized game style into an area where they would be a less comfortable fit. There are still plenty of historical areas to explore with TW predating the 20th century. Originally posted by:In Factions why didnt you add Australia whats the point of having a historical game without Australia, Australia took a big part in the war/exspecially in the desert with the Australian light horsemen the british would never of won the battles in the desert without them.Against the Turks/Germans. Some Major Battles -.Gallipoli.Gaza.The battle of Passchendaele also known as the battle of (Ypres).Battle at Bullecourt.Fromelles.The Somme.Villers-Bretonneux.Dernancourt ect If you dont know what Australian Light horsemen are watch this movie (The Light Horsemen).
Is almost here, and it marks a return for the series in a number of ways. Most notably, the game takes players back to familiar territory, with WWII serving as the backdrop of its multiplayer and campaign modes. Activision revealed a slew of details about the story mode leading up to the game's release, and now we another important bit of information about it: its length.
GameSpot's Miguel Concepcion played through Call of Duty: WWII's single-player campaign for our review, which will go up on the site soon. On the game's Normal setting, it took him about six hours, 23 minutes to clear the campaign, not including the time it took to watch the credits sequence. That's generally about the length of a typical Call of Duty campaign, so veterans of the series won't be too surprised by this news. You can check out the opening portion of the story mode above. Call of Duty: WWII's story revolves around Private Ronald 'Red' Daniels, a young recruit in the U.S. First Infantry Division who gets his first taste of combat on D-Day during the Allied invasion of Normandy. He's joined throughout the campaign by his three squadmates: Turner, Red's commanding officer; Zussman, Red's best friend; and Pierson, a stern, by-the-books soldier.
Activision shared a. Call of Duty: WWII launches for, and tomorrow, November 3. The game's first DLC map pack, called during Sony's Paris Games Week press conference. Like other Call of Duty DLC, it will have a timed exclusivity period on PS4. The Resistance releases for Sony's console on January 30 and will arrive on Xbox One and PC 30 days later.